AI Insights · Timothy · July 2022
Top 5 NFT Games Performance in Russia, Q2 2022
Explore the performance of the top 5 NFT games in Russia during Q2 2022, with insights on downloads, revenue, and active user trends.
During the second quarter of 2022, the top 5 NFT games in Russia showcased varied performance metrics in terms of weekly downloads, revenue, and active users. Below is a detailed look at how each app fared during this period, based on data from Sensor Tower.
Highrise: Avatar, Chat & Games saw fluctuating weekly revenue, peaking at around $2.3K in early April and experiencing a low of approximately $929 in mid-May. Weekly downloads showed a steady decline from 24.4K at the end of March to around 14.4K by mid-June. Active users remained relatively stable, averaging around 110K to 120K throughout the quarter.
MIR4 experienced peaks in weekly revenue, reaching approximately $2.5K in early April and again around $1.5K at the end of June. Downloads showed a decreasing trend, starting at nearly 1K in late March and dropping to around 428 by the end of June. Active users also saw a decline, from about 7.5K in late March to around 5.7K by the end of the quarter.
IMVU: 3D Avatar Creator & Chat had a relatively stable weekly revenue, with minor fluctuations, peaking at around $716 at the end of June. Downloads were inconsistent, with notable spikes such as 5.7K in mid-June and lows around 1.3K in early May. Active users ranged between 36K and 49K, with a peak in early April and a decline towards the end of May.
League of Kingdoms showed a significant drop in weekly revenue, from around $908 at the end of March to as low as $64 by mid-June, before slightly recovering to $202 by the end of the quarter. Downloads were minimal, with a rare peak of 810 in late May. Active users remained fairly steady, averaging around 1.1K to 1.3K throughout the quarter.
Aglet - Avatar Social Game saw its highest weekly revenue in early June at approximately $877, with a notable drop to around $140 by the end of the month. Downloads were strong initially, peaking at around 9K in late May, but decreased to around 2K by the end of June. Active users increased significantly from around 267 in late March to a peak of approximately 19.4K in early June, before slightly declining towards the end of the quarter.
For more detailed insights and data, visit Sensor Tower.